Marina can run, jump, and boost (via jetpack) in the eight cardinal and ordinal directions. ![]() Yellow gems hidden in each level extend the final cutscene's length. The player can store up to two additional stock lives. The health gauge in the corner of the screen shows the amount of damage Marina can take. Some drop red, blue, and green gems, which restore player health. Objects sometimes change functions when shaken, such as items that become homing missiles and guns with multi-directional shots. Marina can shake "grabbed" objects to throw them as projectiles or to find loot. Almost all game objects can be grabbed, which lends towards the shake-based combat system. Theo's creation, the player-character Ultra-InterGalactic-Cybot G Marina Liteyears, pursues the professor and grabs, throws, and shakes the obstacles in her way, such as enemies, floating "Clanball" platforms, warp stars, and missiles. The Emperor brainwashes Clancers to kidnap the visiting robotics genius Professor Theo. The story takes place on Planet Clancer, a world on the cusp of civil war due to the actions of its Emperor and his Imperial forces. The player-character, a robotic maid named Marina, journeys to save her kidnapped creator. Compared to previous Treasure run and gun games, Mischief Makers's gameplay is more exploratory in nature. This style, with 3D backgrounds behind 2D gameplay, is known as "2+1⁄2D". The characters and backgrounds are modeled in pre-rendered 3D similar to Donkey Kong Country's "Advanced Computer Modeling". Its gameplay combines platform game mechanics with aspects from the action and puzzle genres. ![]() Mischief Makers is the first single-player 2D side-scrolling platform game on the Nintendo 64 console.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |